See operating CAD
Vectors
Vectors use the identification letter D (direction).
See also: vector codes (what is a vector ..)
See also: dynamic vectors
VEC cartes, polar
Create vector.
BaseVector basevector see vector
[Angle-Rot.] rotation around the z-axis of the active construction-plane
[Angle-Tilt] tilting angle in the active construction-plane
[Length] Definition of vector length
[REVers] Reverse Direction ("REV"; also with Page-Down key)
Definition basevector:
Definition by entering the components of the axis (eg "0 0 1", a z-vector)
Or input of a standard vector - eg key in "DX" -
or select X- Y- or Z-axis of symbolic-axis-system in left low corner
Standardvectors are DX DY DZ DIX DIY DIZ - of the absolute coordinate-system,
DX is 1,0,0; DY is 0,1,0 ..
- or select X- Y- or Z-axis of symbolic-axis-system in left low corner
Or a defined vector (eg "D20"; with Page-Up or Down key or select
from the objectbrowser (left side))
Or selection of a line or polygonsegment (or polygonsegment in CCV)
or plane or plain surface.
Examples:
# Vector from X,Y,Z-components:
D20=D(0.7 0 0.7)
# X-Vector rotated 30 deg. around the z-axis of the active construction-plane
# and then 60 deg. tilted.
D21=DX ANG(30) ANG(60)
# Vector reverted
D22=D21 REV
VEC from objects
Vectors parallel or right-angled to existing objects.
Obj1 Line or curve or surface
[Point (on obj)] basepoint for vector (point)
[PT or VC] additional object (parallel / normal vector)
[Length] Definition of vector length
[REVers] Reverse Direction ("REV"; with Page Down key)
[parallel-across] parallel (tangential (PARL)) or normal (rectangular (CX))
Parallel vector:
Vector tangential to curve
Obj1 Line or curve or surface
[Point (on obj)] Basepoint of vector on curve / surface
[Length]
[REVers]
Vector between 2 points
Obj1 startpoint
[Point (on obj)] endpoint
[Length]
[REVers]
Vector on surface parallel to Isoparametric direction U or V
- not yet implemented for all surface-types
Vector X-axis or Y-axis for circle ellipse plane
Obj1 surface circle ellipse or plane
[Length]
[REVers]
PARL oder CX PARL: direction U (along)
CX: direction V (across)
none: Normalvector to surface
Normal vector:
Normalvector to circle ellipse plane surface
- not yet implemented for all surface-types
Obj1 circle ellipse plane surface
[Length]
[REVers]
Normalvector to plane from 2 linear segments (crossproduct):
Obj1 line or vector
[PT or VC] point or vector or vector from line
[Length]
[REVers]
Normalvector to plane from 3 points (crossproduct):
Obj1 point on x-axis
[Point (on obj)] origin (startpoint for X-axis, Y-axis)
[PT or VC] point near Y-axis
[Length]
[REVers]
Vector from plane / reference-system (R):
Obj1 select user-defined plane
[PT or VC] key DX or DY or DZ
- gives the corresponding axis;
- result is "D#=R# DX" or "D#=R# DY" or "D#=R# DZ"
Examples:
# Normal vector to circle
D20=C20
# Tangential vector to circle
D21=C20 P(C20 0.2)
# Vector between points P1, P2; length 100.
D5=P1 P2 VAL(100)
# Normal vector to line L20:
D20=L20 DZ
# Vectors of existing Plane:
D20=R20 DX # X-axis-Vector of plane R20 or D20=R20 PARL or "D(R20 PARL)"
D20=R20 DY # Y-axis-Vector of plane R20 or D20=R20 CX
D20=R20 # Z-axis-Vector of plane R20 or D20=R20 DZ
The following commands must be produced manually:
Vector-Multiplication / Divison
D21 = D20 * 2
D22 = D20 / 2